/**
 * @file SceneNode.h
 * @author  Aljosa Osep <aljosa.osep@gmail.com>
 * @version 1.0
 *
 * @section LICENSE
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:

 *  1. Redistributions of source code must retain the above copyright notice, this list of
 *    conditions and the following disclaimer.

 *  2. Redistributions in binary form must reproduce the above copyright notice, this list
 *     of conditions and the following disclaimer in the documentation and/or other materials
 *     provided with the distribution.

 * THIS SOFTWARE IS PROVIDED BY <Aljosa Osep> ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL <Aljosa Osep>> OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of <Aljosa Osep>.
 *
 * @section DESCRIPTION
 *
 * SceneNode - abstract representation of SceneGraph element
 */

#ifndef SCENENODE_H
#define SCENENODE_H

#include "Node.h"
#include "Quaternion.h"
#include "Vector3.h"
#include "symtable.h"

namespace xEngine
{
    namespace PlatformIndependent
    {
        using namespace xEngine::PlatformIndependent::Math;

        /**
         * SceneNode class
         *
         * Implements node for SceneGraph, derived from Node.
         */
        class SceneNode : public Node
        {
        public:
            Vector3 position;
            Quaternion orientation;

            string name; // Name, can be used in scripts

        public:
            SceneNode();
            SceneNode(int key);
            SceneNode(const Vector3 &pos);

            // Overloaded
            virtual void draw(double deltaTime);
            virtual void update(double deltaTime);
            virtual void animate(double deltaTime);

            virtual void addChild(Node *node);
            virtual void addSibling(Node *node);

            virtual void release();

            // Setters, getters
            void setHash(SymTable<SceneNode*>  *hash);
            SymTable<SceneNode*> *getHash() const;

            //void printHash();



            //map<string, SceneNode*> *objectsHashTable;
            SymTable<SceneNode*> *objectsHashTable;


        };
    }
}

#endif // SCENENODE_H
